Pretty brilliant concept. Quite soothing and surprisingly difficult at times. How do you generate levels?
Shape Shifter Chess
The game generates infinite puzzles with increasing pieces each time
Art Assets and sound effects by Kenney:
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I basically do it backwards. I place an initial random piece, then I pick one of three types of pieces (knight, rook or bishop) and place it somewhere where I'm sure it can capture the previous piece, and I repeat that process until it reaches a certain number of total pieces.
Yeah, at the beginning its boring because there is usually no choices, and it tells you what you can and can't do. I think there should be a mode were you can turn off how it tells you what your options are, so there is more thinking and memorization required in order to solve the puzzles.
I like the concept of this, however, this game feels more more like try all routes to success (very easy) than a puzzle.
True, I guess I got too caught up on the generation thing, hand crafted leves would have been more enjoyable.
A lot of these in the beginning involved no choices.
I really liked the concept! The animated graphics were good too, but i don't know if the sound effect really fit...