The game generates infinite puzzles with increasing pieces each time

Art Assets and sound effects by Kenney: 

https://kenney.nl/assets/impact-sounds
https://kenney.nl/assets/interface-sounds

https://kenney.nl/assets/bit-pack

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorIramontes
GenrePuzzle
Made withGameMaker: Studio
TagsBoard Game, Chess, GameMaker, Minimalist, Procedural Generation, Relaxing, Singleplayer, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityHigh-contrast, One button

Comments

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(+2)

Pretty brilliant concept. Quite soothing and surprisingly difficult at times. How do you generate levels?

(+1)

I basically do it backwards. I place an initial random piece, then I pick one of three types of pieces (knight, rook or bishop) and place it somewhere where I'm sure it can capture the previous piece, and I repeat that process until it reaches a certain number of total pieces.

(+1)

Yeah, at the beginning its boring because there is usually no choices, and it tells you what you can and can't do. I think there should be a mode were you can turn off how it tells you what your options are, so there is more thinking and memorization required in order to solve the puzzles.

I like the concept of this, however, this game feels more more like try all routes to success (very easy) than a puzzle.

True, I guess I got too caught up on the generation thing, hand crafted leves would have been more enjoyable.

(+1)

A lot of these in the beginning involved no choices.  

I really liked the concept! The animated graphics were good too, but i don't know if the sound effect really fit...