The game generates infinite puzzles with increasing pieces each time

Art Assets and sound effects by Kenney:

Rated 4.3 out of 5 stars
(4 total ratings)
Made withGameMaker: Studio
TagsBoard Game, Chess, GameMaker, Minimalist, Procedural Generation, Relaxing, Singleplayer, Turn-based
Average sessionA few minutes
AccessibilityHigh-contrast, One button


Log in with to leave a comment.


Pretty brilliant concept. Quite soothing and surprisingly difficult at times. How do you generate levels?


I basically do it backwards. I place an initial random piece, then I pick one of three types of pieces (knight, rook or bishop) and place it somewhere where I'm sure it can capture the previous piece, and I repeat that process until it reaches a certain number of total pieces.


Yeah, at the beginning its boring because there is usually no choices, and it tells you what you can and can't do. I think there should be a mode were you can turn off how it tells you what your options are, so there is more thinking and memorization required in order to solve the puzzles.

I like the concept of this, however, this game feels more more like try all routes to success (very easy) than a puzzle.

True, I guess I got too caught up on the generation thing, hand crafted leves would have been more enjoyable.


A lot of these in the beginning involved no choices.  

I really liked the concept! The animated graphics were good too, but i don't know if the sound effect really fit...