I basically do it backwards. I place an initial random piece, then I pick one of three types of pieces (knight, rook or bishop) and place it somewhere where I'm sure it can capture the previous piece, and I repeat that process until it reaches a certain number of total pieces.
Yeah, at the beginning its boring because there is usually no choices, and it tells you what you can and can't do. I think there should be a mode were you can turn off how it tells you what your options are, so there is more thinking and memorization required in order to solve the puzzles.
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Pretty brilliant concept. Quite soothing and surprisingly difficult at times. How do you generate levels?
I basically do it backwards. I place an initial random piece, then I pick one of three types of pieces (knight, rook or bishop) and place it somewhere where I'm sure it can capture the previous piece, and I repeat that process until it reaches a certain number of total pieces.
Yeah, at the beginning its boring because there is usually no choices, and it tells you what you can and can't do. I think there should be a mode were you can turn off how it tells you what your options are, so there is more thinking and memorization required in order to solve the puzzles.
I like the concept of this, however, this game feels more more like try all routes to success (very easy) than a puzzle.
True, I guess I got too caught up on the generation thing, hand crafted leves would have been more enjoyable.
A lot of these in the beginning involved no choices.
I really liked the concept! The animated graphics were good too, but i don't know if the sound effect really fit...