Shape Shifter Chess
The game generates infinite puzzles with increasing pieces each time
Art Assets and sound effects by Kenney:
https://kenney.nl/assets/impact-sounds
https://kenney.nl/assets/interface-sounds
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | Iramontes |
Genre | Puzzle |
Made with | GameMaker |
Tags | Board Game, Chess, GameMaker, Minimalist, Procedural Generation, Relaxing, Singleplayer, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | High-contrast, One button |
Comments
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Pretty brilliant concept. Quite soothing and surprisingly difficult at times. How do you generate levels?
I basically do it backwards. I place an initial random piece, then I pick one of three types of pieces (knight, rook or bishop) and place it somewhere where I'm sure it can capture the previous piece, and I repeat that process until it reaches a certain number of total pieces.
Yeah, at the beginning its boring because there is usually no choices, and it tells you what you can and can't do. I think there should be a mode were you can turn off how it tells you what your options are, so there is more thinking and memorization required in order to solve the puzzles.
I like the concept of this, however, this game feels more more like try all routes to success (very easy) than a puzzle.
True, I guess I got too caught up on the generation thing, hand crafted leves would have been more enjoyable.
A lot of these in the beginning involved no choices.
I really liked the concept! The animated graphics were good too, but i don't know if the sound effect really fit...